![]() Each of them contains one of Altaïrs flashbacks, and we relive them. He goes there searching for the five Masyaf keys, that will unlock a massive door at said, lovingly recreated castle, which is said to hold something important that will change things(yeah, like we've never *that* before in these ). Ezio is now in Constantinople in 1511, a glorious(the graphics get the anticipated upgrade, not much is changed in that regard acting remains solid) locale where he meets new interesting characters(some of them actual historical ones), and where he feels terribly out of place(I wish they'd made it a different person, one who lived there). ![]() Anyway, because of this, he relives the last of his two forefathers experiences(well, the fun parts, anyway), and thus, we get proper closure for both. Anyway, he tells him that he has to go through "whatever remains of his ancestors' memories that he hasn't already seen, so that it can't be new to him, for when it'll all "attack" his mind" which sounds like nonsensical BS(why would him already knowing the memories keep them from affecting his mind?). Following the end of the last installment(no spoilers in this review), Desmond is in a coma(trapped on the Animus running in Safe Mode, Inception's Limbo(I guess since they were already ripping off The Matrix, why not go to that one next), and we meet Subject Sixteen, who is all like "I thought I was fine, too, but now look at me! I'm like a cross between Jake Busey and The Joker!".
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